
package sprites;

import org.newdawn.slick.SpriteSheet;

/**
 *
 * @author ant
 * 
 * Static representation of an animation. This is used to load instances 
 * of a given entity animation. 
 */
public class EntityAnimation
{
    public SpriteSheet ss;
    public int tileX, tileY;

    public EntityAnimation(SpriteSheet ss, int tileX, int tileY) {
        this.ss = ss;
        this.tileX = tileX;
        this.tileY = tileY;
    }
    
    
}
